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Create InstancedEntity

Each instance can automatically create an associated InstancedEntity.
This provides a simple API to access and modify instance properties, as shown below:

iMesh.instances[index].position.random();
iMesh.instances[index].rotateX(Math.PI);
iMesh.instances[index].updateMatrix(); // Required after transformations

To enable entity creation, set the createEntities flag in the constructor parameters:

const iMesh = new InstancedMesh2(geo, mat, { createEntities: true });

Example

This example demonstrates how the instances array can be used to animate instances easily:

import { InstancedMesh2 } from '@three.ez/instanced-mesh';
import { MeshStandardMaterial, TorusKnotGeometry } from 'three';
const geo = new TorusKnotGeometry();
const mat = new MeshStandardMaterial()
export const torusKnots = new InstancedMesh2(geo, mat, { createEntities: true });
torusKnots.addInstances(9, (obj, index) => {
obj.position.x = (index % 3 - 1) * 5;
obj.position.y = (Math.trunc(index / 3) - 1) * 5;
obj.quaternion.random();
obj.color = Math.random() * 0xffffff;
});
torusKnots.on('animate', (e) => {
for (const instance of torusKnots.instances) {
instance.rotateZ(e.delta);
instance.updateMatrix();
}
});
import { Scene, DirectionalLight, AmbientLight } from 'three';
import { Main, PerspectiveCameraAuto } from '@three.ez/main';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { torusKnots } from './app.js';
const main = new Main();
const camera = new PerspectiveCameraAuto().translateZ(20);
const scene = new Scene().add(torusKnots);
main.createView({ scene, camera });
const controls = new OrbitControls(camera, main.renderer.domElement);
controls.update();
const ambientLight = new AmbientLight('white', 0.8);
scene.add(ambientLight);
const dirLight = new DirectionalLight('white', 2);
dirLight.position.set(0.5, 0.866, 0);
camera.add(dirLight);