Shadow LOD
Shadow LOD reduces the detail of the geometry used to cast shadows for distant instances, saving GPU time during shadow rendering.
iMesh.addShadowLOD(new BoxGeometry(2, 2, 2));iMesh.addShadowLOD(new TorusKnotGeometry(0.8, 0.2, 32, 8), 80);iMesh.addShadowLOD(new TorusGeometry(0.8, 0.2, 32, 8), 110);The metric and hysteresis behave like LOD.
iMesh.updateShadowLOD(1, 100);iMesh.updateAllShadowLOD([80, 110]);