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Know Issue

Limitations

  • Works only with WebGLRenderer.
  • A geometry cannot be shared between two InstancedMesh2: if reused, it is cloned automatically (an instance index attribute is added to it).
  • Morph target data (morphTexture) is a plain DataTexture and does not support partial updates.
  • createEntities uses more memory: enable it only when instances need to be manipulated individually.

Open Issues

For the current list of bugs and known limitations, search the GitHub issues.