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InstancedMesh2
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Getting Started
Introduction
Installation
Your First InstancedMesh2
Basics
Add and Remove Instances
Create InstancedEntity
Animate Instances
Use Rotation Property
Tween
Add Custom Data
Frustum Culling
Sorting instances
Raycasting
Build a BVH
Uniforms per Instance
Advanced
Buffer capacity
LOD
Multi Material
Patch Shader
Shadow LOD
Skinning
Texture Partial Update
More
FAQ
Know Issue
Performance Tips
API
Classes
GLInstancedBufferAttribute
InstancedEntity
InstancedMesh2
InstancedMeshBVH
InstancedRenderList
SquareDataTexture
Interfaces
BVHParams
InstancedMesh2Params
LODInfo
LODLevel
LODRenderList
Type Aliases
ChannelSize
CustomSortCallback
Entity
InstancedRenderItem
OnFrustumEnterCallback
TextureInfo
TypedArrayConstructor
UniformMap
UniformMapType
UniformType
UniformValue
UniformValueObj
UpdateEntityCallback
UpdateRowInfo
Functions
createInstancedMesh2From
createRadixSort
getSquareTextureInfo
getSquareTextureSize
patchShader
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Build a BVH
WIP
// dynamic and static scenes