Your First InstancedMesh2
Initializing InstancedMesh2
Start by initializing an InstancedMesh2
:
const iMesh = new InstancedMesh2(geometry, material);
Adding and Positioning Instances
Next, add instances and set their positions:
iMesh.addInstances(count, (obj, index) => { obj.position.x = index;});
Example
In this example, an InstancedMesh2
is instantiated with 9 instances, each positioned and colored:
import { InstancedMesh2 } from '@three.ez/instanced-mesh';import { MeshStandardMaterial, TorusKnotGeometry } from 'three';
const geo = new TorusKnotGeometry();const mat = new MeshStandardMaterial()export const torusKnots = new InstancedMesh2(geo, mat);
torusKnots.addInstances(9, (obj, index) => { obj.position.x = (index % 3 - 1) * 5; obj.position.y = (Math.trunc(index / 3) - 1) * 5; obj.quaternion.random(); obj.color = Math.random() * 0xffffff;});
import { Scene, DirectionalLight, AmbientLight } from 'three';import { Main, PerspectiveCameraAuto } from '@three.ez/main';import { OrbitControls } from 'three/addons/controls/OrbitControls.js';import { torusKnots } from './app.js';
const main = new Main();const camera = new PerspectiveCameraAuto().translateZ(20);const scene = new Scene().add(torusKnots);main.createView({ scene, camera });
const controls = new OrbitControls(camera, main.renderer.domElement);controls.update();
const ambientLight = new AmbientLight('white', 0.8);scene.add(ambientLight);
const dirLight = new DirectionalLight('white', 2);dirLight.position.set(0.5, 0.866, 0);camera.add(dirLight);